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Sea sparkle cell

Client: Nick Woolridge
Media: ZBrush; Cinema4D with Arnold render engine; Adobe Photoshop; Adobe Illustrator.
Format: 1/4 page spread in a natural science magazine.
Audience: Educated lay audience.

Objective: Sculpt an original 3D model of a microscopic subject. Present the final image in a way that showcases the "unique" morphology of sea sparkle.

Illustration last updated in June, 2018.

Noctiluca Scintillans (Sea Spakle) Cell 3D Illustration
sea sparkle_for presentation v2.png

Cinema4D still export


Depth of field + Arnold material testing

Noctiluca_0611_reverted proto surface_13
Noctiluca_0611_facing shaders DOF_1507.j
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