Sea sparkle cell

Client: Nick Woolridge
Media: ZBrush; Cinema4D with Arnold render engine; Adobe Photoshop; Adobe Illustrator.
Format: 1/4 page spread in a natural science magazine.
Audience: Educated lay audience.

Objective: Sculpt an original 3D model of a microscopic subject. Present the final image in a way that showcases the "unique" morphology of sea sparkle.

Illustration last updated in June, 2018.

Cinema4D still export

Depth of field + Arnold material testing

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